Showing posts with label Interactive Narrative. Show all posts
Showing posts with label Interactive Narrative. Show all posts
Monday, June 24, 2013
Saturday, June 22, 2013
Friday, June 21, 2013
Wednesday, June 19, 2013
Interactive Narrative Update: 6/19
I worked on trying to get multiple cats to fall. It took a lot of trial and error to get it working properly. It still flashes a bit and all of the images are the same (I spent hours trying to figure out how to make the images different) but the randomization of the x values does work.
Interactive Narrative Update: 6/18
Yesterday we worked out the particulars of our concept and had a lot of great help from Morgan. We were able to work out the falling images (in this case, kittens and puppies) and have it overlay onto the webcam feed.
Monday, June 17, 2013
Interactive Narrative Concept
The theme for our interactive narrative project is "touching space". We derived our inspiration from "Text Rain" but instead of falling letters, we were thinking of "raining cats and dogs".
Initially, we discussed the idea of a more morbid kind of installation with the cats and dogs making sad dying noises as they exited the frame at the bottom of the screen. However, we thought it would be far more enjoyable if we made the cats and dogs turn into "flowers" once they reached the bottom.
Initially, we discussed the idea of a more morbid kind of installation with the cats and dogs making sad dying noises as they exited the frame at the bottom of the screen. However, we thought it would be far more enjoyable if we made the cats and dogs turn into "flowers" once they reached the bottom.
We will also incorporate an umbrella which we will color track the speed at which it is moving. The dogs and cats will slide off of the umbrella and fall to the bottom. The faster the umbrella is waved around, the more cats and dogs will start falling, etc.
The message we wanted to go with this interactive project is to spay and neuter your pets. There are a lot of stray cats and dogs leading to overpopulation of these animals. It's very sad to hear about how many of them have to be put down because there just isn't enough funding/supplies/staff to take care of them all. Simply put, there isn't enough "space" which is how we will tie our concept into the theme.
We might also make the dog flowers and cats pile up as it keeps raining which also creates less space on the screen.
Sunday, June 16, 2013
Interactive Art That Inspires Me
This piece is The Wooden Mirror that uses a camera to see people who walk up to it. The wooden plates have three different ways they can move: upward they are bright, in the middle, they are a middle tone, and downward they are dark. The camera picks up the image of the people that come close to it and the wooden tiles are motorized so they change to look like the person's face. I am really inspired by the natural material used in this interactive piece and the really cool sound that is a byproduct of the tiles moving.
This is a piece called ACCESS by Marie Sester "that lets web users track anonymous individuals in public places, by pursuing them with a robotic spotlight and acoustic beam system". It's very creepy and cool in that millions of people were watching these individuals getting tracked by the spotlight. I was inspired by the remoteness and randomness of this piece.
Interactive Assignment
We were tasked with making an interactive piece that can track something.
I chose to track a color (in this instance, I used a bright green scissors) and change the saturation and the slide up and slide down.
I chose to track a color (in this instance, I used a bright green scissors) and change the saturation and the slide up and slide down.
before the scissors
after the scissors
Thursday, June 13, 2013
Max Assignment 1
Today we were tasked with creating a patch in Max that manipulated a webcam input in any fashion we found to be cool and interesting.
I created a patch that made the webcam input have a ghosting effect. I believe with a little more knowledge of how Max works, I could create a patch that would allow a user to be able to use their entire body to paint on a display (projector, tv, computer monitor, etc.). I feel an ideal set-up would be a white background so the colors of the clothing the user is wearing stands out and allows for more contrast on the display.
I tried other effects such as jit.tiffany and jit.wake but they made it difficult to see the ghosting effect which is what I wanted to be in the spotlight.
I created a patch that made the webcam input have a ghosting effect. I believe with a little more knowledge of how Max works, I could create a patch that would allow a user to be able to use their entire body to paint on a display (projector, tv, computer monitor, etc.). I feel an ideal set-up would be a white background so the colors of the clothing the user is wearing stands out and allows for more contrast on the display.
I tried other effects such as jit.tiffany and jit.wake but they made it difficult to see the ghosting effect which is what I wanted to be in the spotlight.
Wednesday, June 12, 2013
Interactive Narrative Reading Assignment: "The Aesthestics of Emergence: Co-Constructed Interactions" by Melanie Baljko and Nell Tenhaaf
The article proved to be a rather difficult read; there was a lot of technical jargon I was unfamiliar with. However, I understood it to be about "A-life" known as Artificial life which encompasses human-computer interaction and the experience that is specifically designed and created in relationship to these interactions. It includes many theories and algorithms and sciences such as the chaos theory and theoretical biology. A-life can be anything from what we would normally call a robot (something that has a motor and/or sensors, etc.) to things that seem to be projections and installations, to things that are robotic but look nothing like what we would normally call a robot.
Specific to this article was the introduction of a new way to view such designed human-computer interactive experiences that is rid of the commonly used computer or television screens by using fiber-optic cables. The article then goes on to say that there is an aesthetic to human-computer interactive experiences because it is designed which that in mind and thus the elimination of commonly used boxy screens and their replacement with fiber optic cables and other materials allows for a different experience.. The meaning of aesthetics is discussed to encompass visual appearance and can be a design feature or element. The authors of this article describe their aesthetics as "the aesthetic of emergence" or, rather, "the embodied, situated participatory actions of both human and virtual agents".
Specific to this article was the introduction of a new way to view such designed human-computer interactive experiences that is rid of the commonly used computer or television screens by using fiber-optic cables. The article then goes on to say that there is an aesthetic to human-computer interactive experiences because it is designed which that in mind and thus the elimination of commonly used boxy screens and their replacement with fiber optic cables and other materials allows for a different experience.. The meaning of aesthetics is discussed to encompass visual appearance and can be a design feature or element. The authors of this article describe their aesthetics as "the aesthetic of emergence" or, rather, "the embodied, situated participatory actions of both human and virtual agents".
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